Seeing them like this is more than a disappointment. These versions of Grand Theft Auto III (2001), Vice City (2002) and San Andreas (2004) are in no way definitive. But when a publisher applies the label “definitive edition” to newly packaged versions of three landmark open-world crime games, games that loom so large in collective pop-cultural memory, it is reasonable to expect more than unstable rereleases with a graphical update. G iven the extreme complexity of the art form, remasters of decades-old games can be … variable.
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